VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY
Keywords:
3ds max, polygonal modelling, vray, photorealistic imagesAbstract
In this paper, we present the different modelling steps commonly used in car & motorcycle-body design along with our personal approaches on solving complex geometry and our own design iterations. This study offers an insight in how concept cars and motorcycles are modelled, how their different iterations are developed starting from the initial design and how to create a photorealistic render. The paper is presented in a step by step structure to aid future car designers in improving their workflow when using Autodesk 3Ds Max 2014 and achieving better presentation results using the VRay plug-in.
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http://drawingdatabase.com/ferrari-fxx-k/ Accessed: 2017-05-10.
https://www.the-blueprints.com/vectordrawings/show/4999/suzuki_gsx-r_1000/ Accessed: 2017-04-17.
http://moto.suzuki.ro/moto/modele/ Accessed: 2017-05-10.
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Copyright (c) 2020 Journal of Industrial Design and Engineering Graphics
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.